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Notable Options

Min Gump Drag Distance: Adjusting this can make accidental drags when you meant to click a thing of the past. If you’re constantly dragging gumps instead of clicking them, try increasing this.

Game Scale: This allows you to scale the entire game visually, on higher resolution monitors this becomes almost a neccesity.

Title Bar: This feature offers a quick glance at your status from the title bar of the window.

Single click icons: Under Combat & Spells -> This lets you single click your macro/skill/spell buttons and icons.

Update one healthbar: Under TazUO Specific -> Mobiles -> This will keep one health bar updated with your last attack, so when fighting groups of mobs you can always find a single health bar with the current mob you are attacking.

Font Settings: Under TazUO Specific -> Font Settings -> Here you can adjust many of the games font sizes font styles.

Settings Tranfser: Under TazUO Specific -> Setting Transfers -> Here you can override other characters settings with your currently logged in character settings.

Borderless window: A “borderless window (no title bar)” video option — get a clean, title-bar-free window without going fullscreen.

Hide macro target message: Suppresses the “Target: name” overhead message that appears when a macro sets your last target (Chat > Speech > Overhead Text).

Disable gargoyle animations: Uses grounded animations instead of the gargoyle flying animations.

Auto-open doors while hidden: On by default. Disable it to stop auto-door-open (and pathfinder door pass-through) from firing while you are hidden.

Pathfinding limits: A dedicated Pathfinding options tab lets you tune the pathfinder — max nodes for local pathfinding, and separate max nodes / timeout / max retries for World Map pathfinding.

Journal transparency and Disable system chat while Resizable Journal is open: See Journal.

Keep Existing (cooldown bars): When a cooldown bar’s trigger fires again while it’s still counting down, this keeps the running bar instead of adding a new one. Takes precedence over Replace Existing. See Cool Down Bars.

Container Style / Corpse Container Style: Containers have a new Options>Containers>General tab with a Container Style dropdown (Grid/Original) and a separate Corpse Container Style dropdown (Grid/Original/Old Grid Loot/Old Grid Loot + Container). See Grid Containers.

Grid highlighting per-config enable toggle: Each grid highlight configuration can be individually enabled or disabled without deleting it; a disabled config stops highlighting and auto-looting.

Always show name/title above mobiles: In the Health Bars options tab, always renders a mobile’s name/title overhead instead of only on mouse-over or nameplate toggle.

Heal/cure buttons on more health bars: Options to show the heal/cure buttons on all non-invulnerable health bars, separately on friends list health bars, and separately on pet health bars (Health Bars tab).

Skills gump scaling: The standard and advanced skill gumps now share a UI scale setting under Video > Gump Scaling, alongside the other per-gump scale sliders.

Sextant base coordinates: World Map context menu → set the base map X,Y used to convert sextant coordinates, for shards whose sextant origin differs from the default.

Log History: Top bar -> More -> Developer -> Log History opens a window showing the client’s recent log output (filterable by severity) without needing to check a log file.

Strip ID from chat usernames: Chat > Speech tab. Strips a leading <id> prefix from chat usernames (e.g. <36475858>username -> username). Off by default.

Scale overheads with zoom: Video > Zoom tab. When disabled, names, health bars, and overhead text are drawn at a constant size regardless of camera zoom instead of scaling with it.

Ignore tooltip overrides for mobiles: TazUO Specific > Tooltips. On by default — shows mobiles’ raw tooltip text instead of override-formatted text (items are unaffected). See Tooltip Overrides.

Gump Position Manager: Top bar -> More -> Tools -> Gump Positions (or the gumppositions command) permanently pins server gump positions to a database so they reopen in the same spot across restarts, with per-gump save/center/identify actions and an option to save every gump automatically.

Named Auto Loot lists: The Auto Loot agent has a “Loot Lists” selector (New/Rename/Delete) so you can keep multiple loot configurations and quickly swap between them. See Auto Loot.

Journal macro triggers: Macros can now fire automatically when a journal message contains configured trigger text. See Custom Macros.

Take a screenshot on death: Video > Misc. On by default — captures the final frame just before the death screen appears and saves it as death_<timestamp>.png in the screenshots folder.

Candle flicker: Video > Lighting. On by default — makes in-game lights gently ebb and flow like a candle flame instead of burning at a constant intensity.

Visual Effects & Overlays: Video > Visual Effects. A new system of dynamic full-screen effects (poison, bleed, fog, drunk, concussion, tunnel vision, death, earthquake rumble) plus screen shake, all driven by triggers/rules and fully opt-in. See Visual Effects.

Auto-close doors: Movement options. When enabled, the auto-open door system also closes doors you walk past (toggling them instead of only opening). When a door sits beside a diagonal step, it is closed just before stepping so the diagonal can pass through the now-open corner.

Block walking into doors: Movement options (renamed from “Block walking into closed doors”). Prevents walk requests that the server would reject and bounce back, so you don’t get “bounced back” when trying to walk through a door. When enabled, the client blocks movement into all doors (open or closed) — since the client’s notion of a door’s state may not match the server’s, blocking only closed doors could still cause walk requests to bounce. Exception: when smooth doors (“Open doors while pathfinding”) is enabled, closed doors are still walked into, since they get opened as part of the approach.

Use modern color picker: Interface > Gumps. When enabled, hue pickers (e.g. dye tubs) use the modern color picker gump instead of the legacy one.

Show item drop preview while dragging: Gameplay > Misc. On by default — while dragging an item over the world, a translucent “ghost” of the item is shown on the tile where it would land if you dropped it.

Use the dead space when scaled down: When the global scale is below 100%, the right/bottom “dead space” around the shrunken world is now usable — gumps, windows, containers, and the world viewport can be dragged into and interacted with there, and gumps/dropdowns/tooltips clamp against the full visible window instead of the shrunken world view.

Arrow keys vs WASD: The “Disable arrow buttons” movement option now only disables the arrow keys — WASD movement (a global setting) can be left on separately, and vice versa, instead of both being tied together.

Bandage agent: The Bandage Agent tab was redesigned and gained a configurable bandage distance (1-15 tiles, default 3), a configurable auto-target type (Neutral/Harmful/Beneficial), and an option to heal yourself via a server command (e.g. .bandage) instead of double-clicking bandages. See Auto Bandage.

Mount distance: Options > Combat. A slider (0-10, default 1) sets how far away your saved mount can be for the Mount/ToggleMount actions to use it, replacing the previous fixed distance. If the saved mount can’t be found, the Mount/ToggleMount action now prompts you to set a new mount (a mount that is merely too far away still reports that instead).

Corpse opening settings: The corpse opening settings (auto open corpses, corpse open distance, corpse open options) moved from the Misc tab into a Corpse Opening container under Gameplay -> Mobiles -> Misc. The old Skip empty corpses option was removed entirely, and looting now takes priority over opening corpses (except your own corpse and manually opened corpses).

Don’t reopen corpses that have already been opened: Gameplay -> Mobiles -> Misc. A per-server option (off by default) that remembers which corpses you have opened and skips auto-reopening them for the rest of the session (used by both the Nearby Loot gump and auto-open corpses). Useful on servers where an empty corpse you already looted keeps getting opened. The tracked list is capped at 10,000 corpses.

Post-processing effect type — FSR: Video > Post-processing effects. A new FSR option (AMD FidelityFX Super Resolution 1.0) joins point/linear/anisotropic/xBR as a selectable upscaling shader. See Post Processing.

Removed: Camera Smoothing: The old Camera Smoothing option was removed; the camera now always stays locked on the player (the smoothing effect caused the camera to lag behind the player).

Action Bars: A new named, freely placeable bar system that replaces the spell bar and improves on the counter bar — any number of bars, each with its own rows/columns, cells (spell/macro/ability/skill/script/dress agent or item counter), and per-cell hotkeys. See Action Bars.

Swap equipped items on paperdoll drop: Paperdoll options. On by default (global) — dropping a wearable onto a paperdoll slot that already holds an item now unequips the existing item and equips the dropped one instead of doing nothing. A per-server sub-option, Use KR equip packet for swaps (off by default), uses the KR equip macro packet (0xEC) instead of the queue-based pickup/drop sequence — faster, but only works on servers that support it.

Stack health bars: Health Bars options. Automatically opened last-attack health bars are offset/stacked instead of opening on top of each other. Mutually exclusive with “Update one bar as last attack”, and gains an Anchor health bars sub-option to keep the stacked bars anchored together. The last-attack health bar options now live in their own section under Options > Health Bars.

System chat message width: Chat > Speech. Controls how wide system chat messages get before wrapping (defaults to the previous 320px).

Quick heal/cure action: Health Bars (and the Assistant > General tab). Chooses what the health-bar quick heal/cure buttons do — Bandage, Heal, Greater Heal, Cure, Arch Cure, Remove Curse, Close Wounds, or Cleansing Winds.

Auto unequip for spells / for potions: Assistant > General. The old combined “Auto unequip for actions” option is split into separate settings for spells and potions.

Nameplate Warmode filter: Only show mobiles that are currently in war mode. See Nameplate Options.

Tooltips near screen edges: Tooltips now dynamically flip their render position when close to a screen edge so they stay fully on-screen.

Show resurrection waypoints: World Map display filter — draws server-sent healer waypoints as orange dots with their names on hover. See World Map.

Config conflict prompt details: When a shared config file changes on disk, the save-conflict prompt now lists exactly which settings differ (old and new values), and its buttons are shortened to fit on Windows.

TazUO now stores some settings outside the per-character profile so they apply more broadly:

  • Global settings (global_settings.json in Data/) apply to every character on the machine — currently WASD movement, single click to cast spell, the circle of transparency options, the sound/music settings (master sound and music volume, footsteps, rain, combat music, background audio), the buff bar font, and the swap equipped items on paperdoll drop option. These were migrated from per-character profiles.
  • Server settings (server_settings.json in Data/<Server>) apply per server — currently the turn delay (migrated from profiles, default 80) and the Use KR equip packet for swaps option.
  • Account settings (account_settings.json in Data/<Server>/<Account>) apply per account — currently the bandage agent distance.

On upgrade your existing values are carried over automatically.