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Post Processing

These can be found under Options -> General -> Video.

These are various effects that can change the look of your game if you prefer a smoother overal graphic feel, sharper, or depending on game scale you may want to mess with these.

The post-processing pipeline offers several scaling/filtering modes selected from the Post-processing effect type dropdown (Options > Video > Post-processing effects):

  • Point — nearest-neighbor scaling (crisp, pixelated when scaled up).
  • Linear — standard bilinear smoothing.
  • Anisotropic — anisotropic filtering for smoother scaled textures.
  • xBR — a pixel-art upscaling shader that gives a smoother, less blocky look.
  • FSR — AMD FidelityFX Super Resolution 1.0 (EASU, edge-adaptive spatial upsampling). Replaces the composite blit with an edge-aware upscale, and when the world render target matches the screen resolution it acts as an edge-aware sharpen. Useful when playing at a lower internal resolution scaled up to a larger window.

These effects can be enabled/disabled independently:

  • Enable post-processing effects — master toggle for the effects below.
  • Black and white when dead — desaturates the world while your character is dead.
  • Animated water — animated water textures.
  • Enable death screen — show the death screen overlay on death.
  • Take a screenshot on death — automatically captures a screenshot of the final frame just before the death screen appears and saves it to the screenshots folder as death_<timestamp>.png (on by default).