Post Processing
Post Processing
Section titled “Post Processing”These can be found under Options -> General -> Video.
These are various effects that can change the look of your game if you prefer a smoother overal graphic feel, sharper, or depending on game scale you may want to mess with these.
Post-processing effect type
Section titled “Post-processing effect type”The post-processing pipeline offers several scaling/filtering modes selected from the
Post-processing effect type dropdown (Options > Video > Post-processing effects):
- Point — nearest-neighbor scaling (crisp, pixelated when scaled up).
- Linear — standard bilinear smoothing.
- Anisotropic — anisotropic filtering for smoother scaled textures.
- xBR — a pixel-art upscaling shader that gives a smoother, less blocky look.
- FSR — AMD FidelityFX Super Resolution 1.0 (EASU, edge-adaptive spatial upsampling). Replaces the composite blit with an edge-aware upscale, and when the world render target matches the screen resolution it acts as an edge-aware sharpen. Useful when playing at a lower internal resolution scaled up to a larger window.
Other effects
Section titled “Other effects”These effects can be enabled/disabled independently:
- Enable post-processing effects — master toggle for the effects below.
- Black and white when dead — desaturates the world while your character is dead.
- Animated water — animated water textures.
- Enable death screen — show the death screen overlay on death.
- Take a screenshot on death — automatically captures a screenshot of the final
frame just before the death screen appears and saves it to the screenshots folder as
death_<timestamp>.png(on by default).